by Veyron — published on December 11th, 2007
For asstachments that is…. You know, you teleport or fly around and then all of the sudden, your hair is where it really does not belong. And then how annoying it is to fix it. I think once I recall almost every prim object I was wearing was suddenly attached down there. How annoying.
Well, help is here. It looks like my hero, Nicholaz, may have solved the asstachment bug. The irony of this is that it will probably be months before Linden Labs actually puts the fix into the main line code. Why? Well, we have to improve on this voice thing and work on some more shiny objects. (::sigh:: don’t get me started)
Now, what I do see as good things Linden Labs is working on. Havok 4 and Mono. Both should improve sim performance and stability. Both worthy causes. Neither are shiny baubles like Windlight or voice. I would really welcome serious forward movement on Havok 4 and Mono. Havok looks like it’s moving forward in the next few months, but I hope the mono engine gets going. That will improve script speed substantially, and thus, make the sims faster.
-Veyron
by Veyron — published on May 5th, 2007
I found an interesting and useful website today… Avatar Toolbox. It is a useful site of basic and not so basic things most Avatars will want to do. I was looking for a way to make an invisible prim in Second Life. Every prim I tried to make invisible had this outline to it. Avatar Toolbox has a script that will make the prim invisible - very invisible - you can’t find with with show transparent.
The items talked about in the web pages are mostly freebies from the author. It also has some articles and links on prim hair, prim clothes and prim shoes.
Useful site.
-Veyron
by Veyron — published on May 3rd, 2007
Every now and then I tinker a bit with Linden Scripting Language aka LSL. Nothing spectacular - just a bits here and there to see what can be done. A great reference source for scripting information is the LSL Wiki.
LSL is a simple and reasonably powerful event driven language. It has some limitations on what you can do, some of which are pretty significant. But since a LSL script can communicate with the outside world, via HTTP (web) and email requests, you could offload a lot of functionality to another non-second life server.
An example of that would be the TrustNet system I blogged about a few days ago. The HUD runs the LSL scripts that communicate back to TrustNet servers where the database is and I’m sure some processing is done.
-Veyron